Skip to main content

Free Adventure: The Call of Adventure

The Call of Adventure

After a strange earthquake opens a deep chasm in the eastern portion of the small nation of Kruzix, King Hilaf sends his heralds across the lands to call forth any able-body that seeks valor, glory, and/or riches.  What awaits those that enter into the depths of the earth is uncertain, but the beginnings of a great adventure are guaranteed.

The adventure is designed for 3-4 level 3 characters.  The adventure can be adjusted for more or less characters and some battles will be noted with recommended adjustments.  The characters will cross grasslands to explore a deep chasm.  The majority of the adventure will take place in a mountain-like chasm and an underground dungeon.

This free Level 3 Adventure is compatible with The Pathfinder Roleplaying Game. It can serve as an introduction to almost any style of campaign. You will need very minimal prep for this adventure. 

(This page contains affiliate links)

One of the "encounters" presented in this adventure uses a trap from Deadly Trappings (Amazon affiliate link).





To download or view this adventure, click here: The Call of Adventure.


Comments

Old School RPGs - Available Now @ DriveThruRPG.com"

Popular posts from this blog

Primary Wall of Force Puzzle: Simply Complicated or Complicatedly Simple RPG Puzzles (GM TIPS)

Sometimes games and sessions can become stale and monotonous. All the skill checks, hacking and slashing through enemies that don't measure up to min-maxed characters— you name it, sometimes you'll get bored with it. So how can you create a challenge without creating an arms race? Today's GM Tip is all about showing you how you can make simple puzzles that seem challenging. Sometimes just by making a simple puzzle seem complicated, it can stump your players for a period of time.  The best part, characters can still use their rolls to aid them, but there is no auto-success. What this means is that you aren't trying to blunt off the head of a nuke (somewhat pointless).  Let's dive right into a quick puzzle and so you can get a better idea. Primary Wall of Force Puzzle Primary Wall of Force RPG Puzzle This puzzle works at any level. The puzzle itself is a made up of six different magic items (one for each color and symbol). Doesn't seem so scar

Puzzle of Persistence (RPG Logic Puzzle)

Need a new puzzle to drop into your next D&D, Pathfinder, or other RPG system session? Remember last year when I first released my  Primary Wall of Force Puzzle  and been dying for a new one? Many D&D DMs and Pathfinder GMs, and players alike went berserk trying to solve the answer to my 'simple' puzzle last time. It was probably my most successful GM Tip to date. Well, I know it has been forever and a half since my last posting. I felt it was time to start making new puzzles to drop into your RPGs. (Perhaps one a little more memorable). Below you will find the puzzle. I will post the solution next week; however, if you need the answer so you can use this puzzle for your weekend game, then e-mail , tweet , or post on my facebook page . The rules for this puzzle are simple. Follow the logic train. If you use this in a game, make sure you reserve the name spellings. That's your first hint! Name Persistence Valyrie L. and James C. are of equal persistence,

How to Choose an RPG System (and Prepare for Your First GM Session) - So You Think You Can GM? (GM Tips Part I)

Bonus Week, Day #2! (This post contains some affiliate links) You have decided that you want to run your first game as a gamemaster (GM) or perhaps you have been trying, but things don’t seem to be going as smoothly as you thought. Maybe you struggle with how to choose a roleplaying game system for your next game. Or you just don't know which game system to start with in the first place. Well, no need to worry, because The DM Doctor will get things turned around! “So You Think You Can GM?” is a new blog series I am running (vlogs to come in the future). I will be jumping in to help new and old GMs alike to bring out the best of each and every game. This is the main reason I started this blog. Though this series targets Dungeons and Dragons and The Pathfinder Roleplaying Game, the advice will branch over to other systems. First thing’s first: So you think you can GM? Really? You? Of course YOU! Well, frankly, yes you can. Anybody can. Being a GM isn’t about being the mo